{
  "id": 8006705,
  "title": "Remedy's Arhi Makkonen on designing the \"biggest world we have ever done\" for Control Resonant",
  "url": "https://urgent.news/2026/09/17/remedys-arhi-makkonen-on-designing-the-biggest-world-we-have-ever",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-17T10:29:52.000Z",
  "source": {
    "name": "GamesIndustry",
    "slug": "gamesindustry",
    "url": "https://www.gamesindustry.biz/remedys-arhi-makkonen-on-designing-the-biggest-world-we-have-ever-done-for-control-resonant"
  },
  "original_language": "en",
  "account": "Control Resonant is Remedy Entertainment's upcoming sequel to their 2019 game Control. The new title sees a departure from the first game's character, Jesse Faden, to her brother Dylan Faden. One major change is the introduction of open-world gameplay and melee combat, both firsts for Remedy. Arhi Makkonen, a senior level designer on the game, discussed the challenges and solutions in shaping the massive, open Manhattan world.\n\nMakkonen explained the design approach for Control Resonant, where they aimed for freedom and flexibility in player movement. To keep players within intended areas, designers used landmarks, colors, and subtle guidance. The developers focused on carefully balancing freedom with a guided experience, allowing players to explore the city in any order while still providing context through distinct color palettes for each zone.\n\nThe inclusion of Dylan's gravity-defying abilities presented design challenges, as it was difficult to determine which surfaces were walkable. Makkonen described this process as an iterative one, involving close collaboration between artists and designers to ensure the mechanics worked seamlessly without allowing players to fly out of the level. Despite the complexity, Makkonen expressed excitement about seeing how players would navigate and engage with Control Resonant's vast, open world.",
  "summary": "Control Resonant releases on September 24, some seven years after 2019's Control. Much has changed for the sequel, notably a switch of main character from Jesse Faden to Dylan Faden, her brother. The new game also places a focus on melee combat – a first for Remedy – and the tight confines of The Oldest House have been swapped for the open streets of Manhattan. Read more",
  "key_points": [
    "Control Resonant is Remedy Entertainment's sequel to 2019's Control.",
    "Senior level designer Arhi Makkonen discusses open-world design challenges.",
    "Developers balanced freedom with guided experience using landmarks and colors."
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}