{
  "id": 7575822,
  "title": "Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge'",
  "url": "https://urgent.news/2026/09/15/blizzard-says-designing-a-starcraft-open-world-shooter-presents",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-15T15:01:55.000Z",
  "source": {
    "name": "TechRadar",
    "slug": "techradar",
    "url": "https://www.techradar.com/gaming/blizzard-says-designing-a-starcraft-open-world-shooter-presents-specific-challenges-in-scale-and-perspective-if-youre-10-feet-tall-and-youre-wearing-something-that-weighs-1-000-pounds-doors-are-a-challenge"
  },
  "original_language": "en",
  "account": "Dan Hay, the StarCraft general manager, revealed that converting the game from a real-time strategy (RTS) to an open-world shooter presented unique challenges. One of the most particular difficulties, he noted, was doors. He explained that if a player were 10 feet tall and wearing a 1,000-pound suit, they would find doors problematic due to the perspective shift in the new genre.\n\nHay emphasized that the development team had to ensure the world felt logical and intuitive for players, regardless of their size and attire. The perspective change affected not only players in armor but also those not wearing heavy gear.\n\nMoreover, Hay highlighted that the scale and spectacle of the game were significant hurdles. He pointed out that the introduction of new perspectives dramatically altered the game world's appearance. For instance, the game's barracks, shown in the trailer, were impressive when viewed from various angles, simulating a player's point of view as they approached the structure.\n\nAnnalee Hartling, the associate manager of development operations for StarCraft, reinforced the importance of perspective. She noted that the trailer's most impactful moment was the depiction of the barracks, as seen from the ground level with all surroundings clearly visible. This approach gave players a unique, immersive experience, making the game world feel more realistic and engaging.\n\nHay and Hartling both agreed that this change in perspective was emotionally and visually compelling, promising an exciting and dynamic StarCraft experience for players when the game launches in 2030.",
  "summary": "Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 3,
    "also_reported_by": [
      {
        "outlet": "PC Gamer",
        "title": "StarCraft is a narrative-driven shooter with 'a definitive ending' and 'not a seasonal game'",
        "url": "https://urgent.news/2026/09/13/starcraft-is-a-narrative-driven-shooter-with-a-definitive-ending-and",
        "published": "2026-09-13T18:44:20.000Z"
      },
      {
        "outlet": "Rock Paper Shotgun",
        "title": "A StarCraft open-world shooter that's \"Deadwood in space\", Diablo 5, and a new classic-ish World of Warcraft branch out this year make up Blizzard of reveals",
        "url": "https://urgent.news/2026/09/14/a-starcraft-open-world-shooter-thats-deadwood-in-space-diablo-5-and-a",
        "published": "2026-09-14T10:45:30.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}