{
  "id": 7146580,
  "title": "Discussing 20 years of Company of Heroes with the team carrying its torch into the future",
  "url": "https://urgent.news/2026/09/13/discussing-20-years-of-company-of-heroes-with-the-team-carrying-its",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-13T18:08:38.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/rts/discussing-20-years-of-company-of-heroes-with-the-team-carrying-its-torch-into-the-future/"
  },
  "original_language": "en",
  "account": "In October 2006, PC Gamer featured Company of Heroes on its cover as a pioneer of the RTS Revolution. The game's team, working at Relic Entertainment in Vancouver, aimed to bring the drama and terror of World War 2 battles to the RTS genre. The game's creators were inspired by Saving Private Ryan and Band of Brothers, wanting to replicate the visual quality and realism of those films. Relic describes their approach as \"Humanizing the Battlefield,\" where soldiers had morale, could take cover, and suffered from injuries like frostbite. The game's developers embraced a maximalist approach, implementing features like destructible environments and squad tactics, resulting in a highly rated RTS that inspired expansions and a sequel set on the Eastern Front.",
  "summary": "\"I'm really pleased that we're here, able to support the games, and able to celebrate this 20th anniversary.\"",
  "key_points": [
    "Company of Heroes released in October 2006, praised as RTS Revolution pioneer",
    "Relic Entertainment team aimed for World War 2 realism, inspired by films",
    "Destructible environments and squad tactics made game highly rated"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}