{
  "id": 6820416,
  "title": "While still headquartered in the US, Saber exec Tim Willits says it has 'no real development in North America anymore'",
  "url": "https://urgent.news/2026/09/11/while-still-headquartered-in-the-us-saber-exec-tim-willits-says-it",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-11T23:11:02.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/gaming-industry/while-still-headquartered-in-the-us-saber-exec-tim-willits-says-it-has-no-real-development-in-north-america-anymore/"
  },
  "original_language": "en",
  "account": "Saber Interactive CCO Tim Willits disclosed during a Gamescom interview that the company no longer has any real development operations in North America. Instead, game development takes place at various international subsidiaries. Willits emphasized the company's confidence in working with talent worldwide and rejected the notion that publishers must avoid regions they are unfamiliar with. He criticized the financial waste he observes in many high-budget triple-A games, using Saber's Space Marine 2 as an example. The game cost one-third of its competitors and sold 11 million more copies. Willits argued that the costs associated with developing games in the United States are unsustainable, citing the high burn rate of large development studios. He highlighted the importance of offshoring to lower-wage markets as a solution to the financial crisis in the gaming industry.",
  "summary": "An international operation.",
  "key_points": [
    "Saber Interactive has no real development in North America.",
    "Game development occurs at international subsidiaries.",
    "Offshoring cited as solution to financial crisis in gaming industry."
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}