{
  "id": 6780064,
  "title": "\"Why do we need more graphics?\": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer",
  "url": "https://urgent.news/2026/09/11/why-do-we-need-more-graphics-2010s-alan-wake-was-as-photoreal-as",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-11T16:29:41.000Z",
  "source": {
    "name": "Rock Paper Shotgun",
    "slug": "rock-paper-shotgun",
    "url": "https://www.rockpapershotgun.com/why-do-we-need-more-graphics-2010s-alan-wake-was-as-photoreal-as-videogames-ever-needed-to-be-reckons-original-thief-designer"
  },
  "original_language": "en",
  "account": null,
  "summary": "Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake . For context, Alan Wake released back in 2010, when some of you people were screaming babies. Every touted breakthrough in…",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}