{
  "id": 6650907,
  "title": "Do a bit of visual programming and watch your party of heroes conquer an evil tower in Dungeon Automata",
  "url": "https://urgent.news/2026/09/10/do-a-bit-of-visual-programming-and-watch-your-party-of-heroes-conquer",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-10T21:54:53.000Z",
  "source": {
    "name": "Rock Paper Shotgun",
    "slug": "rock-paper-shotgun",
    "url": "https://www.rockpapershotgun.com/do-a-bit-of-visual-programming-and-watch-your-party-of-heroes-conquer-an-evil-tower-in-dungeon-automata"
  },
  "original_language": "en",
  "account": "Dungeon Automata offers an innovative take on the dungeon crawler genre by allowing players to control party members through visual programming rather than traditional manual control. The game is described as an autologic, a new twist that combines auto battler mechanics with logic-based visual scripting. Each party member has programmable nodes that enable them to perform specific actions based on various conditions, such as enemy or ally status. The ultimate goal is to optimize the combination of tools available for overcoming challenges within the dungeon.\n\nProgramming takes place prior to the adventure, presenting a puzzle-like challenge that requires trial and error. The visual scripting interface allows players to dictate the movements and actions of their party members through a series of decision-based nodes. Notably, the game is not a roguelike, as each level is handcrafted, providing a unique experience without randomization. The pixel art style features a distinct black and white aesthetic, enhanced by the composition of renowned musician Yuzo Koshiro, who has worked on numerous iconic video game soundtracks. A playable demo is available on Steam for those interested in exploring this unique blend of dungeon crawling and programming.",
  "summary": "The beautiful thing about people that like dungeon crawlers is that they're all sickos. Every single one of them! This is not a genre that's for the faint of heart. It is often plodding and methodical and conniving, so focused on stats and character classes that you could drown in the amount of numbers you have to pay attention to. So, how about a dungeon crawler where the battling happens…",
  "key_points": [
    "Dungeon Automata uses visual programming for dungeon crawling.",
    "Each party member has programmable nodes for specific actions.",
    "Pixel art style features black and white aesthetic with Yuzo Koshiro's soundtrack."
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}