{
  "id": 6241534,
  "title": "How our broadcast graphics left vMix, one bottleneck at a time",
  "url": "https://urgent.news/2026/09/08/how-our-broadcast-graphics-left-vmix-one-bottleneck-at-a-time",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-08T05:04:13.000Z",
  "source": {
    "name": "Dev.to",
    "slug": "dev-to",
    "url": "https://dev.to/anovisoft/how-our-broadcast-graphics-left-vmix-one-bottleneck-at-a-time-1o81"
  },
  "original_language": "en",
  "account": "For seven years, the engineering team at VSporte, a company specializing in sports broadcasting software, steered the company away from vMix, which was initially their primary tool. The team began with vMix running on a workstation and graphics saved as gtzip files. However, this setup presented numerous challenges that gradually created new bottlenecks. The team's journey from vMix and gtzip files to Rive, a graphic design tool, marked a significant evolution in their workflow.",
  "summary": "For seven years I ran the engineering side of VSporte, a company that builds software for sports broadcasting. Everything described here is VSporte product development, done by the company's engineering teams. My part was the architecture and the calls about where the work went next. Our on-air graphics started where most production rooms start, as a folder of vMix titles files, and over a few…",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}