{
  "id": 6119649,
  "title": "'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons",
  "url": "https://urgent.news/2026/09/07/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-07T09:00:00.000Z",
  "source": {
    "name": "TechRadar",
    "slug": "techradar",
    "url": "https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons"
  },
  "original_language": "en",
  "account": "Invoke Studios head Dominic Guay explained that creating a magic user as the protagonist for Warlock: Dungeons & Dragons was central to the team's gameplay and story vision. He stated that the scope of developing the game's magic system posed a significant challenge. At Gamescom, Guay revealed that the team considered various D&D classes but ultimately chose the warlock for their protagonist, Kaatri. Guay elaborated that Kaatri serves as a patron to an ancient witch named Tasha, and the character's ability to negotiate with a powerful entity made warlocks an intriguing choice. The studio head emphasized that while warlocks possess a vast array of spells, the team had to be selective in order to maintain a balanced gameplay experience. Guay acknowledged the complexity of managing the magic system while ensuring players could exercise their creativity. As for potential future games featuring other D&D classes, Guay humorously noted that they would explore other options down the road, but for now, the warlock class proved to be a fitting and exciting choice for Warlock: Dungeons & Dragons, set to release in 2027 for PS5, Xbox Series X/S, and PC.",
  "summary": "Invoke Studios has explained why it chose a warlock protagonist for Warlock: Dungeons & Dragons, explaining that \"creative magic\" was central to gameplay.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}