{
  "id": 5145319,
  "title": "Monster Hunter Wilds: Ascendance's new combat gimmick is putting some Devil May Cry stink on hitting dinosaurs with hammers",
  "url": "https://urgent.news/2026/09/02/monster-hunter-wilds-ascendances-new-combat-gimmick-is-putting-some",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-02T18:45:11.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/action/monster-hunter-wilds-ascendances-new-combat-gimmick-is-putting-some-devil-may-cry-stink-on-hitting-dinosaurs-with-hammers/"
  },
  "original_language": "en",
  "account": "Monster Hunter Wilds: Ascendance introduces a new combat mechanic called Boost Bracer, which brings a Devil May Cry-like element to the game. The Boost Bracer is worn on the hunter's arm and enhances their attacks with a charged system. When the Boost Driver is deployed, the hunter enters a Boost state, granting various benefits such as more effective guarding and extended weapon combos. Boost can also be activated during specific actions like great sword charges and sword and shield plunging thrusts. Some users compare the Boost Bracer to Devil May Cry's Exceed system, but it appears more intuitive and less disruptive to the overall combat flow compared to MonHun's Clutch Claw.",
  "summary": "Welcome back, Impact Crater.",
  "key_points": [
    "Monster Hunter Wilds: Ascendance introduces Boost Bracer combat mechanic",
    "Boost Bracer enhances attacks with charged system",
    "Boost state grants effective guarding and extended combos"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}