{
  "id": 5093175,
  "title": "\"Sometimes you need fresh perspectives\" – How external development helped Tomb Raider: Legacy of Atlantis",
  "url": "https://urgent.news/2026/09/02/sometimes-you-need-fresh-perspectives-how-external-development-helped",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-02T13:00:00.000Z",
  "source": {
    "name": "GamesIndustry",
    "slug": "gamesindustry",
    "url": "https://www.gamesindustry.biz/sometimes-you-need-fresh-perspectives-how-external-development-helped-tomb-raider-legacy-of-atlantis"
  },
  "original_language": "en",
  "account": "Tomb Raider: Legacy of Atlantis, set for release on February 12, is a fresh take on the beloved franchise, thanks to external development partnership between Crystal Dynamics and Polish studio Flying Wild Hog. The team, working as \"Team Atlantis,\" has successfully broken down barriers between studios to create a cohesive experience. Crystal Dynamics' expertise in the Tomb Raider series blends seamlessly with Flying Wild Hog's innovative ideas, resulting in a game that feels unique and modern.\n\nOne of the most notable changes is the removal of first-aid kits and the introduction of tinctures and meals that Lara can craft using collected ingredients. Additionally, Lara now has a skill tree, allowing players to boost her iconic dual pistols' range by spending skill points. However, tank controls, a distinctive feature of the original game, have been replaced with a modern control scheme that caters to today's audience.\n\nThe collaboration between Crystal Dynamics and Amazon, the publisher of both Legacy of Atlantis and the upcoming Tomb Raider: Catalyst, as well as the TV series based on the IP, has been smooth. Both teams share a deep commitment to the franchise and the character of Lara Croft. Flying Wild Hog's art director, Arek Tomaszewski, highlights the importance of fresh perspectives in creating something unique, and he believes that the collaboration between the studios has been one of the best aspects of the project.\n\nDuring development, the team revisited the 1996 original and the 2007 remake to identify key moments and locations that needed to be preserved. This exercise helped them determine where they could \"colour outside the lines\" and introduce new elements to the game. The control scheme, in particular, was adapted to suit modern players, as evidenced by the ease with which Tomaszewski tried it, despite initially finding it challenging.\n\nDespite the changes, the core essence of the franchise remains intact. Legacy of Atlantis is a completely new project, yet it pays homage to the original while ensuring that the Lara Croft we know and love continues on her journey.",
  "summary": "A hands-off demonstration of Tomb Raider: Legacy of Atlantis at Gamescom last week showed that the game is far from a simple remaster of the 1996 original; it's a complete reworking of Lara Croft's first adventure. Read more",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 2,
    "also_reported_by": [
      {
        "outlet": "Creative Bloq",
        "title": "Tomb Raider: Legacy of Atlantis's Unreal Engine reimagining looks breathtaking but I'm concerned by some modern design creep",
        "url": "https://urgent.news/2026/09/02/tomb-raider-legacy-of-atlantiss-unreal-engine-reimagining-looks",
        "published": "2026-09-02T13:00:00.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}