{
  "id": 5049822,
  "title": "Supercell's acquisition of Metacore expected to close at the end of September 2026",
  "url": "https://urgent.news/2026/09/02/supercells-acquisition-of-metacore-expected-to-close-at-the-end-of",
  "topic": "business",
  "section": "Business",
  "published": "2026-09-02T08:37:20.000Z",
  "source": {
    "name": "GamesIndustry",
    "slug": "gamesindustry",
    "url": "https://www.gamesindustry.biz/supercells-acquisition-of-metacore-expected-to-close-at-the-end-of-september-2026"
  },
  "original_language": "en",
  "account": "Finnish mobile game developer Supercell is set to finalize its acquisition of the independent game studio Metacore at the end of September 2026. The Finnish company announced the deal in May, with terms remaining undisclosed. Metacore's debut title, Merge Mansion, will be integrated into Supercell's live games portfolio following the completion of the acquisition.\n\nMetacore CEO Mika Tammenkoski expressed excitement about the opportunities the acquisition presents for the game, its team, and its players. Supercell president Sara Bach highlighted Merge Mansion's potential, praising its strong brand, passionate community, and unique gameplay and narrative that keep players engaged. The acquisition comes after Supercell reported year-over-year growth in its live games portfolio, with an estimated 290 million active players each month in 2025. The company experienced a 4% decrease in full-year revenue but managed to generate pre-tax profits of €932 million, marking a 6% increase. Supercell has doubled its investment in new game development in 2025, with CEO Ilkka Paananen expecting further growth.",
  "summary": "Supercell's acquisition of Metacore is progressing, with both companies having signed an agreement expected to close at the end of this month . Read more",
  "key_points": [
    "Supercell to finalize Metacore acquisition by end of September 2026",
    "Metacore's Merge Mansion to join Supercell's live games portfolio",
    "Supercell reports year-over-year growth in live games with 290 million monthly active players"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}