{
  "id": 4268167,
  "title": "Mortal Shell 2 gets its first major update, adding in extra beacons, useful new items, and making riposte damage scaling actually work",
  "url": "https://urgent.news/2026/08/29/mortal-shell-2-gets-its-first-major-update-adding-in-extra-beacons",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-08-29T19:46:26.000Z",
  "source": {
    "name": "Rock Paper Shotgun",
    "slug": "rock-paper-shotgun",
    "url": "https://www.rockpapershotgun.com/mortal-shell-2-gets-its-first-major-update-adding-in-extra-beacons-useful-new-items-and-making-riposte-damage-scaling-actually-work"
  },
  "original_language": "en",
  "account": "Over a week since the launch of Mortal Shell 2, a balance patch has been succeeded by a comprehensive update, enhancing various aspects of the Soulslike game. New items like fragile tarstones, a glimpse stone, and Egon's stone have been introduced. The fragile tarstones break after losing durability, the glimpse stone wears down as enemies are defeated and then breaks into glimpses, and Egon's stone revives players at dungeon entrances at the cost of its durability, without losing gloom.\n\nNavigating the game's world is now more straightforward, with additional beacons in Fainweald and Mammon that are only active during the day. Various new items have also been added to the landscape, and problematic chests have been reset. Cosmetic headpieces, including one resembling a hand-stitched frog and another like a potato sack with an eyehole, can be acquired after completing specific questlines.\n\nRiposte damage scaling has been improved, with the damage done against enemies now scaling based on their health. This adjustment will make new game plus and night mode less punishing. Riposte recoveries end sooner, allowing players to regain control faster, and riposte damage is now calculated and applied by the riposte itself. This resolves issues where damage was applied twice or not at all. Additionally, invulnerability windows during ripostes are now consistent and last through the entire animation.\n\nEnemy tracking and magnetism maximums have been tweaked for a more forgiving experience. Developers have also addressed cutscenes where characters awkwardly turned away or stared, and reduced the number of enemies in areas with high player concentration to improve performance. The update encompasses numerous other fixes, tweaks, additions, and changes, detailed in the full patch notes.",
  "summary": "We're a little over one week on from the launch of Mortal Shell 2 , a game that Jeremy liked quite a lot . But the work of a developer is never done these days, what with the advent of the internet and patches 'n' all. A balance patch arrived on launch day , but the Soulslike has now received its first full update, bringing a whole lot with it. Read more",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}