{
  "id": 2233484,
  "title": "Mortal Shell 2's first balance patch makes its in-game economy a lot more lenient and nerfs some enemies and bosses for a smoother ride",
  "url": "https://urgent.news/2026/08/20/mortal-shell-2s-first-balance-patch-makes-its-in-game-economy-a-lot",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-08-20T21:53:50.000Z",
  "source": {
    "name": "Rock Paper Shotgun",
    "slug": "rock-paper-shotgun",
    "url": "https://www.rockpapershotgun.com/mortal-shell-2s-first-balance-patch-makes-its-in-game-economy-a-lot-more-lenient-and-nerfs-some-enemies-and-bosses-for-a-smoother-ride"
  },
  "original_language": "en",
  "account": "Mortal Shell 2 released its first balance patch, making the in-game economy more lenient and nerfing some enemies and bosses for a smoother experience. The patch adjusts various aspects of the game to improve player experience.\n\nFirstly, the patch changes the cost of certain shell map locations to gloom, and any spent glimpses will be refunded in the Shell Keeper's alcove in Blackmarrow. Additionally, enemies will drop significantly more gold, with Mammon enemies dropping double the amount they previously did. This adjustment aligns the gold economy with weapon crafting and item discovery.\n\nAnother significant change is that smelting a weapon at the Tarforge costs 75% less gloom, allowing players to switch weapons more easily without spending hours grinding through NG+ runs. The developers aimed to make the smelting process less grind-intensive, but acknowledged the initial costs were set too high.\n\nEnemy and boss HP values have been restored to their beta values, except for the Caerinid (Spider) in Magdelena's area, which retains its status as a threatening enemy that does not respawn once defeated. Several weapons and tarstones have received buffs, allowing players to use guard while walking. The patch also includes numerous bug fixes and performance improvements.\n\nOverall, the balance patch aims to enhance the gameplay experience and make Mortal Shell 2 more accessible and enjoyable for players. While previous elements of the game were well-received, the developers sought to refine and improve various aspects to create a more polished and cohesive experience.",
  "summary": "Heavy is the burden of being a game developer, as even as a game launches, there is always still work to be done. Mortal Shell 2 is out today, and while it generally seems to be doing quite well for itself, a game of its ilk, i.e. a Soulslike, doesn't necessarily get everything right the first go around (or I guess second first in this case). So, to smooth out some edges, developer Cold Symmetry…",
  "key_points": [
    "Mortal Shell 2's first balance patch improves in-game economy and player experience",
    "Shell map locations now cheaper to enter, with spent glimpses refunded",
    "Enemies drop more gold, smelting weapons costs 75% less gloom"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}