{
  "id": 19850017,
  "title": "Jensen left NVIDIA. Here is how I read my 4070 Super 4X result.",
  "url": "https://urgent.news/2026/11/13/jensen-left-nvidia-here-is-how-i-read-my-4070-super-4x-result",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-11-13T19:08:11.000Z",
  "source": {
    "name": "Dev.to",
    "slug": "dev-to",
    "url": "https://dev.to/inputlag/jensen-left-nvidia-here-is-how-i-read-my-4070-super-4x-result-3k67"
  },
  "original_language": "en",
  "account": "In the wake of Jensen Huang's departure from NVIDIA, the performance of the RTX 4070 Super 4X has come under scrutiny. Recent testing on Forza Horizon 6 single-player revealed a 180 FPS baseline with no RTX off, 320 FPS when the official 2X setting was engaged, and 320 FPS again when DLSS SM86 was applied at 4X. Breaking down these numbers, the official 2X was found to be 1.8 times the baseline, while the 4X mode delivered about 3.2 times the performance, which is approximately 78% higher than the official 2X reading. It's crucial to note that a 4X speed-up is not accurate, as the 4X mode refers to a generation step and not a literal fourfold increase. Additionally, generated frames require their own designation as they do not simply provide 320 fresh input samples per second purely because an FPS counter hits that mark. The recent November 12 announcement saw Colette Kress assuming the interim CEO role at NVIDIA. As for developers working with graphics features, key factors to monitor include the support matrix, SDK behavior, driver releases, and test coverage. There's a concern that management changes could diminish gaming's influence, but it's better to gauge the next compatibility decisions once published. The mod README serves as a useful guide, distinguishing claimed support, diagnostic paths, and hardware that the author has personally tested. However, the RTX 40 route lacks on-hardware data from the author, presenting a coverage gap that my personal test attempt to fill by adding an anecdote. For future testing, I recommend recording resolution, render preset, upscaler mode, driver version, and mod version. Repeating the same route with FG off, 2X, and 4X, and capturing frame pacing separately from displayed FPS, followed by measuring input latency through a method that encompasses the input-to-display path, would make the 320 FPS figure much more valuable than merely predicting what a new CEO might achieve. For further details, refer to the official leadership change announcement, PC Gamer's analysis, NVIDIA's current DLSS matrix, and the mod documentation and testing boundaries available on GitHub.",
  "summary": "100 → 180 → 320 FPS is the result that interests me most in the week Jensen Huang left NVIDIA. Those were my readings in Forza Horizon 6 single-player on an RTX 4070 Super: FG off, official 2X, then DLSSG SM86 at 4X. One PC, one route, no latency measurement: a personal test, not a benchmark. Separate the mode from the observed gain The useful arithmetic is simple: 180 / 100 = 1.8× 320 / 100 =…",
  "key_points": [
    "Jensen Huang departs NVIDIA, causing performance scrutiny for RTX 4070 Super 4X",
    "4070 Super 4X delivers 180 FPS baseline, 320 FPS with 2X, 320 FPS with DLSS SM86 at 4X",
    "4X mode represents generation step, not literal fourfold increase in performance"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}