{
  "id": 19319892,
  "title": "How to build and publish an iOS app from Windows (without buying a Mac)",
  "url": "https://urgent.news/2026/11/10/how-to-build-and-publish-an-ios-app-from-windows-without-buying-a-mac",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-11-10T10:47:02.000Z",
  "source": {
    "name": "Dev.to",
    "slug": "dev-to",
    "url": "https://dev.to/anna_skokova_9ca00a251bad/how-to-build-and-publish-an-ios-app-from-windows-without-buying-a-mac-3hho"
  },
  "original_language": "en",
  "account": "Building and publishing an iOS app from Windows can be achieved without purchasing a Mac. There are several options available, depending on the frequency of app updates and personal preferences.\n\nOption 1: Utilize a Cloud Build Service\nFor Flutter or React Native projects, services like Expo EAS Build and EAS Submit, along with GitHub Actions, can build and upload apps to App Store Connect without a Mac desktop. However, these services are more suitable for routine builds rather than initial setup or debugging.\n\nOption 2: Acquire a Second-Hand Mac Mini\nInvesting in a used Apple silicon Mac mini provides the most capable and long-term solution for iOS development. This option is ideal for frequent app updates and daily development. Keep in mind the initial cost and the need for desk space, a screen, and setup time.\n\nOption 3: Rent a Remote Mac\nRenting a real Mac from a data center allows you to remotely access its desktop. Providers such as MacinCloud, MacStadium, AWS EC2 Mac instances, and services like JustMac offer various rental plans, with shared or dedicated machines. This approach is useful for occasional builds, first-time setups, and debugging signing issues.\n\nBefore renting a remote Mac, you'll need an Apple Account and an Apple Developer Program membership. Your project should be stored in a Git repository or as an archive for upload.\n\nThe process involves:\n1. Obtaining a Mac and opening it, either through a browser tab (JustMac) or a physical machine.\n2. Installing Xcode, which requires a significant download and installation time.\n3. Cloning or uploading the project to the remote Mac using Git or an archive file.\n4. Testing the app in the Simulator before dealing with signing issues.\n5. Setting up signing in Xcode by adding your Apple Account, selecting your project, and setting the appropriate signing options.\n6. Creating an app in App Store Connect with the same Bundle ID used in Xcode.\n7. Archiving the app in Xcode and uploading it to App Store Connect.\n\nWhile the cloud build option simplifies the process, the rented Mac approach offers more flexibility for occasional builds and debugging. Whichever method you choose, ensure your app's compatibility with Apple's licensing requirements to avoid issues during the publishing process.",
  "summary": "You've built your app. Maybe it's Flutter or React Native and the Android version is already on Google Play. Maybe it's a small Swift project you wrote in VS Code. Then you hit the wall every Windows developer hits sooner or later: Xcode only runs on macOS. You need Xcode (or at least Apple's build tools) to compile an iOS app, sign it and upload it to App Store Connect. There's no official…",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}