{
  "id": 19152596,
  "title": "World of Warcraft: Forever bumps dungeon XP from monsters by 50% after some community feedback I will diplomatically call passionate",
  "url": "https://urgent.news/2026/11/09/world-of-warcraft-forever-bumps-dungeon-xp-from-monsters-by-50-after",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-11-09T12:00:26.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-forever-bumps-dungeon-xp-from-monsters-by-50-percent-after-some-community-feedback-i-will-diplomatically-call-passionate/"
  },
  "original_language": "en",
  "account": "World of Warcraft Forever made adjustments to dungeon experience points after receiving feedback from the community, according to community manager Kaivax. The changes involve increasing kill experience in dungeons by 50%, which means dungeon enthusiasts will now earn 60 experience points per mob instead of 40. While this decision aims to make dungeon runs more appealing, some argue that the new XP system might contradict the game's focus on questing and exploring the open world.",
  "summary": "Back on that grindset.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 2,
    "also_reported_by": [
      {
        "outlet": "TechRadar",
        "title": "Retail World of Warcraft is one lonely treadmill; fortunately, Classic and Forever remind us that it doesn’t have to be.",
        "url": "https://urgent.news/2026/11/07/retail-world-of-warcraft-is-one-lonely-treadmill-fortunately-classic",
        "published": "2026-11-07T20:00:00.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}