{
  "id": 18926701,
  "title": "JIT bitmap text rendering for microcontrollers",
  "url": "https://urgent.news/2026/11/08/jit-bitmap-text-rendering-for-microcontrollers",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-11-08T10:42:15.000Z",
  "source": {
    "name": "Hacker News",
    "slug": "hacker-news",
    "url": "https://linebender.org/blog/jit-bitmap-text/"
  },
  "original_language": "en",
  "account": "I have been working on vic-2350, a re-imagining of an 80s home computer on an RP2350 microcontroller board. Text rendering is a requirement for such a project. While bitmap fonts are now out of favor, they were chosen for their efficiency and aesthetic appeal at low resolutions. Proportional spacing and kerning were also desired for their early Macintosh aesthetic. Most text rendering in RP2350 projects uses a fixed character cell, but the new technique presented achieves fast bitmap text rendering on microcontrollers. The core idea is a Just-In-Time (JIT) compiler that generates highly optimized code on the fly for rendering a string. The RP2350, capable of DVI video output via HSTX peripheral, still relies on software to fill the video buffer. To meet the performance constraint, the renderer uses a race-the-beam approach, filling the video buffer each scanline. The rendering is modeled as a pipeline, with an interface between the application and renderer as a display list. The display list is double-buffered, with one list being rendered and scanned out while the other is built by the application. At each vsync, if the app is ready, the display list is swapped. The allocation of display objects is not computationally intensive, but the application might be busy doing other tasks. The text object contains the string, font pointer, and foreground/background colors. RAM is valuable, especially for the double-buffered display list. To optimize, the renderer keeps an active list of objects intersecting the current scanline, sorted by y0 order. During rendering, objects are inserted or deleted from the active list based on their y-coordinates. A specialized bitmap allocator ensures fast and deterministic memory allocation. The start method allocates scratch space for JIT code and an intermediate buffer, then invokes the JIT compiler to expand the string into code.",
  "summary": null,
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}