{
  "id": 18511795,
  "title": "Skyrim's lead designer has 2 big asks of The Elder Scrolls 6: Sentinel, and only one of them is something most players have ever thought about",
  "url": "https://urgent.news/2026/11/06/skyrims-lead-designer-has-2-big-asks-of-the-elder-scrolls-6-sentinel",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-11-06T14:21:52.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/the-elder-scrolls/skyrims-lead-designer-has-2-big-asks-of-the-elder-scrolls-6-sentinel-and-only-one-of-them-is-something-most-players-have-ever-thought-about/"
  },
  "original_language": "en",
  "account": "Skyrim lead designer Bruce Nesmith has two key requests for The Elder Scrolls 6: better mounts and improved ladder mechanics. Mounts have been a frequent complaint among players, with Nesmith noting that current implementations are limited to simply riding a horse. He would like to see more advanced features, such as the ability to fight on a horse or have it fight alongside players. Ladders, on the other hand, are a more niche concern for the majority of players. However, Nesmith believes that proper ladder implementation could provide the art team with greater creative freedom in designing multi-layered environments. Implementing ladders, however, comes with its own set of challenges. Questions arise regarding how NPCs should handle ladders, how characters should behave when climbing or dying while ascending them, and how to create realistic animations and interactions for these scenarios. These complexities are why Bethesda historically prioritized other aspects of game development over ladder mechanics. Despite these hurdles, Nesmith stands firmly behind his requests, encouraging Bethesda to prioritize mounts and ladders in The Elder Scrolls 6.",
  "summary": "The classic children's board game: horses and ladders.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 2,
    "also_reported_by": [
      {
        "outlet": "Rock Paper Shotgun",
        "title": "Oblivion and Skyrim’s gap was bridged by forward-looking books about a murderous floating island, so why is The Elder Scrolls 6 stuck reanimating a world that’s stood still since 2011",
        "url": "https://urgent.news/2026/11/04/oblivion-and-skyrims-gap-was-bridged-by-forward-looking-books-about-a",
        "published": "2026-11-04T17:30:00.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}