{
  "id": 18387,
  "title": "Capcom producer says Resident Evil remakes are providing financial support to develop new games and IP",
  "url": "https://urgent.news/2026/07/29/capcom-producer-says-resident-evil-remakes-are-providing-financial",
  "topic": "ai",
  "section": "AI",
  "published": "2026-07-29T13:50:23.000Z",
  "source": {
    "name": "GamesIndustry",
    "slug": "gamesindustry",
    "url": "https://www.gamesindustry.biz/capcom-producer-says-resident-evil-remakes-are-providing-financial-support-to-develop-new-games-and-ip"
  },
  "original_language": "en",
  "account": "Capcom producer Masachika Kawata states that the company's decision to remake classic Resident Evil titles is providing essential financial backing for the development of new games and intellectual properties. According to Kawata, speaking with Game Informer, remakes not only generate revenue but also enable the team to refine their skills. He explains that producing a new Resident Evil entry annually would be a monumental task, and remaking older games offers a feasible alternative. Kawata emphasizes that the remakes are as crucial as the main line titles, and Capcom is fortunate to have discovered a financial cycle that can sustain new projects and entirely fresh IPs. Recent financial reports attribute the success of Resident Evil Requiem to the ongoing revenue growth of other franchise titles. Over the past ten years, Capcom has released three Resident Evil remakes, with the latest, Resident Evil 4, hitting stores in 2023. The upcoming remake, Resident Evil Veronica, is set for release next year. Analyst data suggests that anticipation for new Resident Evil entries, like Requiem and Veronica, boosts sales and engagement with older games. While the team is currently fully committed to the remakes and new entries, Kawata acknowledges the possibility of future spinoffs, but admits that the team is presently focusing all its efforts on the main projects.",
  "summary": "Capcom's strategy of remaking classic Resident Evil titles is generating the financial resources needed to develop new games and IP, according to producer Masachika Kawata. Read more",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}