{
  "id": 18025860,
  "title": "Control Resonant is Remedy's fastest-selling game to date, tripling the studio's quarterly revenue",
  "url": "https://urgent.news/2026/11/03/control-resonant-is-remedys-fastest-selling-game-to-date-tripling-the",
  "topic": "finance",
  "section": "Finance & Markets",
  "published": "2026-11-03T21:54:41.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/action/control-resonant-is-remedys-fastest-selling-game-to-date-tripling-the-studios-quarterly-revenue/"
  },
  "original_language": "en",
  "account": "Control Resonant has become Remedy Entertainment's fastest-selling game to date, tripling the studio's quarterly revenue. In the third quarter of its latest financial results, the Finnish game developer reported revenue soaring to €39.6 million ($44.3 million), up from €12.2 million ($13.7 million) in the same quarter last year. This surge in income was primarily driven by preorders and launch sales of Control Resonant, with the game selling its millionth copy on October 15, setting a new record for the company's fastest-selling title. Remedy CEO Jean-Charles Gaudechon, who took on the position earlier this year, expressed that Control Resonant is the first self-published game of this scale built on their own Control IP and marks a defining milestone for the company. Notably, approximately 50% of Resonant players were Control newcomers, indicating the sequel's success in expanding Remedy's brand of stylish interdimensional content. Gaudechon emphasized that the immediate goal is to distribute Control Resonant to more interested players, as nearly 2.4 million of the game's 5 million total copies remain unsold according to Remedy data. The CEO highlighted that strong player reviews, penetration in all target markets, and a significant wishlist base provide a solid foundation for the game's long-term sales potential, supported by both organic visibility and targeted marketing efforts. Gaudechon stated that Remedy will invest strategically, prioritizing actions with clear returns, as they continue to build on the momentum from Control Resonant's successful launch.",
  "summary": "Countless sickos of a certain vintage just breathed sighs of relief.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 3,
    "also_reported_by": [
      {
        "outlet": "GamesIndustry",
        "title": "Remedy Q3 revenue triples to €39.6m following launch of Control Resonant",
        "url": "https://urgent.news/2026/11/03/remedy-q3-revenue-triples-to-39-6m-following-launch-of-control",
        "published": "2026-11-03T08:39:15.000Z"
      },
      {
        "outlet": "Eurogamer",
        "title": "Remedy revenue soars by 226% following release of Control Resonant, the developer's fastest-selling game ever",
        "url": "https://urgent.news/2026/11/03/remedy-revenue-soars-by-226-following-release-of-control-resonant-the",
        "published": "2026-11-03T09:56:48.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}