{
  "id": 17925880,
  "title": "Four Bridges: Measuring Deception Propensity in a Multi-Agent Game",
  "url": "https://urgent.news/2026/11/02/four-bridges-measuring-deception-propensity-in-a-multi-agent-game",
  "topic": "ai",
  "section": "AI",
  "published": "2026-11-02T18:40:47.000Z",
  "source": {
    "name": "arXiv cs.AI",
    "slug": "arxiv-cs-ai",
    "url": "https://arxiv.org/abs/2611.03600v1"
  },
  "original_language": "en",
  "account": null,
  "summary": "AI agents are increasingly deployed in settings where they interact and coordinate with other agents, yet honesty is mostly measured in single-turn, single-agent benchmarks that pressure the model to deceive. We study deception that emerges in multi-agent interaction without any instruction to deceive. We introduce Kradle, a platform for evaluating AI models, and Four Bridges, an information…",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}