{
  "id": 17437696,
  "title": "'Are we going too far with this?': One of the worst scenes in Outlast had its devs debating whether to add it to the game or not",
  "url": "https://urgent.news/2026/10/31/are-we-going-too-far-with-this-one-of-the-worst-scenes-in-outlast-had",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-31T17:00:00.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/horror/are-we-going-too-far-with-this-one-of-the-worst-scenes-in-outlast-had-its-devs-debating-whether-to-add-it-to-the-game-or-not/"
  },
  "original_language": "en",
  "account": "When creating the intense scenes in Outlast, the developers at Red Barrels debated whether to include them in the game or not. One particularly controversial moment took place in the Whistleblower DLC, where an inmate engages in necrophilia. This disturbing scene was designed to make players question the boundaries of the game. The team felt that this scene would create a sense of anything being possible within the game. Lead writer J.T. Petty proposed a dialogue for the inmate, saying, \"You like to watch? You're fucked up!\" This twist made the scene more impactful and unsettling for players.\n\nAnother instance of heated debate occurred with The Outlast Trials, where the developers were unsure about whether to use child mannequins or animated children in certain scenarios. The team questioned whether to use actual characters or mannequins, ultimately deciding on mannequins to avoid pushing the boundaries too far. This decision allowed the game to maintain its horror without crossing into potentially disturbing territory. Red Barrels' developers are typically the first to react to such ideas, ensuring that the content remains appropriate for the series.",
  "summary": "How far is too far in a universe that constantly pushes gore to its limits?",
  "key_points": [
    "Developers debated inclusion of disturbing necrophilia scene in Outlast Whistleblower DLC",
    "Lead writer J.T. Petty proposed inmate dialogue to create unsettling impact",
    "Decision to use mannequins in Outlast Trials maintained horror without crossing boundaries"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}