{
  "id": 17337801,
  "title": "By Skipping Last-Gen Systems, Stranger Than Heaven is Allowing RGG Studio to Fully Leverage the Power of Current-Gen Consoles at Long Last",
  "url": "https://urgent.news/2026/10/31/by-skipping-last-gen-systems-stranger-than-heaven-is-allowing-rgg",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-31T03:33:09.000Z",
  "source": {
    "name": "IGN",
    "slug": "ign",
    "url": "https://www.ign.com/articles/by-skipping-last-gen-systems-stranger-than-heaven-is-allowing-rgg-studio-to-fully-leverage-the-power-of-current-gen-consoles-at-long-last"
  },
  "original_language": "en",
  "account": "Stranger Than Heaven is poised to be the most technically advanced game yet from developer RGG Studio, thanks to the decision to develop it exclusively for current-generation consoles. Producer Hiroyuki Sakamoto made this clear during an IGN interview at Gamescom Asia x Thailand Game Show 2026. Sakamoto stated that the team aimed to create a completely new game with the highest possible quality, which led to the conscious decision to abandon support for previous-generation systems like the PS4 and focus on current-gen consoles such as the PS5 and Xbox Series X|S. With the launch of the PlayStation 5 and Xbox Series X|S in 2020, RGG Studio's previous games had still retained some support for older consoles. However, Stranger Than Heaven will run solely on the PS5, Xbox Series X|S, and PC, allowing the team to fully exploit the capabilities of these newer systems without any hardware-based compromises. This shift has enabled the developers to showcase more characters on screen simultaneously and significantly enhance character quality compared to their previous work. Despite some mixed reactions to the game's digital resurrection of Tupac Shakur, Stranger Than Heaven's hands-on preview by IGN's Michael Higham praised the game's visual experience and artistic identity. With just two months remaining until its January 15, 2027 release, Sakamoto expressed confidence in the game's progress and its achievement of the team's goal of creating a richer visual experience. Sakamoto also confirmed the inclusion of in-game cheats for players to discover during their gameplay.",
  "summary": null,
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}