{
  "id": 17224708,
  "title": "OCE players are stuck in perpetual night on WoW: Forever, but its devs are considering a fix",
  "url": "https://urgent.news/2026/10/30/oce-players-are-stuck-in-perpetual-night-on-wow-forever-but-its-devs",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-30T12:04:16.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/world-of-warcraft/oce-players-are-stuck-in-perpetual-night-on-wow-forever-but-its-devs-are-considering-a-fix/"
  },
  "original_language": "en",
  "account": "World of Warcraft: Forever is a realmless MMORPG that offers OCE (Oceania) players a shorter commute to online gaming due to shared servers with North America. However, this convenience comes at the cost of perpetual night, as the game adheres to a 24-hour day/night cycle. The lack of alignment between OCE players' timezones and the server's cycle results in the game being locked in darkness after work and on weekends.\n\nBlizzard developers have suggested implementing an Australia timezone for the servers, which could potentially resolve the perpetual night issue. The developers also considered the potential immersion-breaking effect of such a rapid transition from night to day when players receive an invite from a North American player. Senior game designer Josh Greenfield questioned the players' comfort with this abrupt change, seeking feedback on the matter.\n\nWhile there is limited input from OCE players, those discussing the topic on the r/wowforever subreddit seem to be in favor of the proposed solution. Some players argue that the slower gameplay in WoW Forever means they are already accustomed to adjusting the day/night cycle manually, such as using potions or toys to alter the sky. Others suggest that a shorter cycle, like 20 hours, could provide more flexibility for players with strict schedules. Ultimately, the developers believe that offering variety in the lighting state would be preferable to maintaining an unchanging cycle, especially given the improvement in the game's lighting effects.",
  "summary": "\"It's something we talked about.\"",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}