{
  "id": 16648021,
  "title": "A long-overdue conversation with Jordan Mechner",
  "url": "https://urgent.news/2026/10/26/a-long-overdue-conversation-with-jordan-mechner",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-26T18:52:49.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/gaming-industry/an-overdue-conversation-with-jordan-mechner/"
  },
  "original_language": "en",
  "account": "When Jordan Mechner began working at PC Gamer in 2014, he set in motion a routine that would become an annual occurrence. A few weeks prior to the San Francisco Game Developer's Conference, Mechner sent an email to the creator of Prince of Persia, inquiring if he would be attending the event. Though Mechner politely declined to make the trip from Paris, he would persistently reach out each year. Decades later, in 2024, Mechner finally joined a roundtable discussion alongside other veterans from PC game design in the 80s and 90s. The interview that followed was never shared online, so here it is now, covering his graphic novel, the potential future of The Last Express, and the enduring legacy of Prince of Persia.",
  "summary": "The creator of Prince of Persia on why every generation has its defining prince.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}