{
  "id": 16231895,
  "title": "Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think it's hit the right spot'",
  "url": "https://urgent.news/2026/10/23/based-on-player-data-capcoms-pretty-happy-with-the-difficulty-level",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-23T21:43:44.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/action/based-on-player-data-capcoms-pretty-happy-with-the-difficulty-level-of-onimusha-way-of-the-sword-we-think-its-hit-the-right-spot/"
  },
  "original_language": "en",
  "account": "Based on player data, Capcom appears satisfied with the difficulty level of Onimusha: Way of the Sword, believing it struck the right balance. The game's director, Satoru Nihei, mentioned looking at player data to gauge struggling points and progress. Despite fears that the game was too easy, Nihei confirmed players could advance through the story while facing challenges. The game's developers aimed for a 20-hour playtime, avoiding extremes of length or excessive open-world content. Nihei acknowledged that some players might find fighting the same bosses repetitive, but emphasized that they aimed for engaging encounters to enjoy repeatedly.",
  "summary": "Too easy, too hard, or just right?",
  "key_points": [
    "Capcom pleased with difficulty level of Onimusha: Way of the Sword",
    "Director Satoru Nihei reviewed player data for balance",
    "Game aims for 20-hour playtime without excessive open-world content"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}