{
  "id": 15903598,
  "title": "How to run an indie game studio: Part 4, Setting (and hitting) quarterly rocks",
  "url": "https://urgent.news/2026/10/21/how-to-run-an-indie-game-studio-part-4-setting-and-hitting-quarterly",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-21T14:00:00.000Z",
  "source": {
    "name": "GamesIndustry",
    "slug": "gamesindustry",
    "url": "https://www.gamesindustry.biz/how-to-run-an-indie-game-studio-part-4-setting-and-hitting-quarterly-rocks"
  },
  "original_language": "en",
  "account": null,
  "summary": "Previously in this series, we've defined your studio purpose , set clear goals for the future , and looked at how to catch and solve the problems that get in the way . This week, we're tackling one of the crucial tools for managing the work that needs to happen to hit your goals. Read more",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}