{
  "id": 15762449,
  "title": "I ran DLSS 5 on Rockstar’s GTA trilogy, and GTA 6 suddenly doesn’t feel that far ahead",
  "url": "https://urgent.news/2026/10/20/i-ran-dlss-5-on-rockstars-gta-trilogy-and-gta-6-suddenly-doesnt-feel",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-20T16:00:19.000Z",
  "source": {
    "name": "XDA Developers",
    "slug": "xda-developers",
    "url": "https://www.xda-developers.com/i-ran-dlss-5-on-rockstars-gta-trilogy-and-gta-6-suddenly-doesnt-feel-that-far-ahead/"
  },
  "original_language": "en",
  "account": "Thirteen years after the last Grand Theft Auto game, a new one is finally on the horizon. The gaming world has changed dramatically since 2013, with modern GPUs rendering games faster, generating frames more efficiently, and most recently, creating lifelike graphics. DLSS 5 represents a significant milestone in this evolution, making games appear almost photorealistic. I decided to test this technology on remastered versions of older GTA games, with the aim of determining whether the technology had reached a level of realism that would make recent releases seem less groundbreaking.\n\nAfter testing GTA 5 with neural rendering, I was convinced that we had already achieved photorealistic gaming before the imminent release of GTA 6. The technology's neural rendering layer applied through Deep Fried Chicken, a ReShade add-on, brought faces and streets in Liberty City to life in a way that decades of texture mods had never managed. GTA III's characters suddenly appeared human, and the city felt inhabited and animated, a stark contrast to my memories of the game.\n\nEven as a fan of the series, I had never experienced such a profound connection to Liberty City before. The characters looked as though they belonged in the world, and the city felt like a place where one could truly call home. This experience was particularly poignant for GTA San Andreas, the game that defined my early gaming experience. The addition of DLSS 5 gave the game a sense of life that I had never imagined possible for a game released in 2001. The absence of Las Venturas and San Fierro in GTA V made the inclusion of these cities in the Definitive Edition with DLSS 5 feel like a long-awaited redemption.\n\nThe visual quality of the game was extraordinary, with reflectivity on car panels, realistic water behavior, and intense weather effects. Everything was visually striking, making the Definitive Edition feel worthy of its name. The neural rendering technology did much of the heavy lifting, transforming the game into something truly special. As a fan who grew up playing these games, I could not help but feel a sense of liberation at witnessing the game worlds that were over 20 years old being transformed and brought to life in a way that made me want to revisit them more than ever before.",
  "summary": "Did we get GTA 6 before GTA 6?",
  "key_points": [
    "GTA 6 release imminent, prompting retrospective testing of older titles",
    "DLSS 5 technology applied to remastered GTA 5 and San Andreas",
    "Photorealistic rendering makes recent releases seem less groundbreaking"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}