{
  "id": 15747461,
  "title": "Rockstar 'spent months, if not years, trying a million different things that would replace the weapon wheel' to make loadouts 'more realistic' in GTA 6",
  "url": "https://urgent.news/2026/10/20/rockstar-spent-months-if-not-years-trying-a-million-different-things",
  "topic": "culture",
  "section": "Culture",
  "published": "2026-10-20T13:21:12.000Z",
  "source": {
    "name": "TechRadar",
    "slug": "techradar",
    "url": "https://www.techradar.com/gaming/rockstar-spent-months-if-not-years-trying-a-million-different-things-that-would-replace-the-weapon-wheel-to-make-loadouts-more-realistic-in-gta-6"
  },
  "original_language": "en",
  "account": "According to Bloomberg's Jason Schreier, Rockstar Games devoted considerable time, potentially years, to devising a novel weapon interface for Grand Theft Auto 6. The developers aimed to make the weapon loadout system more reminiscent of Red Dead Redemption 2, eschewing an unlimited number of guns for a more realistic approach tied to a player's car and limited carry capacity. Ideologically, they contemplated utilizing a weapon wheel, but deemed it may have reminded players of unavailable weapons, thus potentially undermining the realism. Despite exploring various alternatives such as trays and webs, the team ultimately reverted to the classic weapon wheel design. Schreier suggests this decision may have been part of the development's \"dark periods,\" leading to challenges for the game. However, he believes the turning point occurred around late 2022 to early 2023, when the game's components started coming together. The first trailer released in December 2023 was a significant milestone for the team.",
  "summary": "Rockstar Games reportedly spent years developing an alternative weapon system for Grand Theft Auto 6, but eventually stuck with a classic weapon wheel the series is known for.",
  "key_points": [
    "Rockstar Games spent months to years developing a new weapon interface for GTA 6.",
    "They aimed to make the loadout system more realistic like Red Dead Redemption 2.",
    "Ultimately, they reverted to the classic weapon wheel design."
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}