{
  "id": 15555307,
  "title": "SKMM teliti perluas sekatan umur ke permainan dalam talian, kata Fahmi",
  "url": "https://urgent.news/2026/10/19/skmm-teliti-perluas-sekatan-umur-ke-permainan-dalam-talian-kata-fahmi",
  "topic": "world",
  "section": "World",
  "published": "2026-10-19T03:40:46.000Z",
  "source": {
    "name": "Free Malaysia Today",
    "slug": "free-malaysia-today",
    "url": "https://www.freemalaysiatoday.com/category/bahasa/tempatan/2026/10/19/skmm-teliti-perluas-sekatan-umur-ke-permainan-dalam-talian-kata-fahmi"
  },
  "original_language": "en",
  "account": "Kementerian Komunikasi dan Multimedia Malaysia (SKMM) is investigating ways to expand the age limit for online gaming platforms like Roblox, with the aim of boosting safety, particularly for children. Communications Minister Fahmi Fadzil mentioned that this move follows concerns over extremist groups using such platforms to approach and recruit minors, as reported by former Chief of Police Ayob Khan Mydin Pitchay. Fahmi stated that SKMM is currently considering age verification and user identity confirmation (eKYC) for online gaming platforms like Roblox. The minister spoke at a media briefing following the RM5.2 billion financing ceremony for Digital Nasional Berhad (DNB). The government, through the National Security Council (MKN), is also monitoring the affected platforms. Ayob Khan reported that individuals as young as 12 years old have been recruited by extremist groups through online gaming platforms like Roblox. Khan reportedly stated that extremist groups approach minors through gaming platforms to join closed groups where they are encouraged and trained to carry out attacks. Roblox has introduced age-based account systems for users under 16, including Roblox Kids for children aged five to eight and Roblox Select for those aged nine to 15. These systems were rolled out globally last June with age-appropriate content and communication options. For users aged five to eight, access is limited to games with minimal or mild content, while communication functions are turned off by default. Users aged nine to 15 use Roblox Select, which allows access to content up to a certain level, with parental controls and age-based restrictions. Users aged 16 and 17, who pass an age verification check, can access more mature content, including games rated 16+. Users aged 18 and above can access any games after completing the age verification process. The RM5.2 billion financing boost for DNB is expected to strengthen the financial position of the company and support the continued operation and development of the 5G network across the country. This achievement reflects confidence from the banking sector in DNB's future, aside from the importance of telecommunications infrastructure in driving the nation's digital economy.",
  "summary": "Fahmi Fadzil berkata langkah itu susulan kebimbangan platform berkenaan disalahgunakan kumpulan ekstremis untuk merekrut kanak-kanak.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 2,
    "also_reported_by": [
      {
        "outlet": "Free Malaysia Today",
        "title": "SKMM teliti perluas sekatan umur ke permainan dalam talian, kata Fahmi",
        "url": "https://urgent.news/2026/10/19/skmm-teliti-perluas-sekatan-umur-ke-permainan-dalam-talian-kata-fahmi-15559424",
        "published": "2026-10-19T03:40:46.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}