{
  "id": 1536463,
  "title": "Creators of Untitled Goose Game turn Australia into a playground",
  "url": "https://urgent.news/2026/08/17/creators-of-untitled-goose-game-turn-australia-into-a-playground",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-08-17T18:30:00.000Z",
  "source": {
    "name": "ABC News AU",
    "slug": "abc-news-au",
    "url": "https://www.abc.net.au/news/2026-08-18/the-big-walk-video-game-untitled-goose-game/107045696"
  },
  "original_language": "en",
  "account": "Wilson's Promontory, a stunning coastal destination in Victoria, Australia, has become the setting for the co-operative video game Big Walk. Co-developed by House House, the Melbourne studio behind the popular game Untitled Goose Game, the virtual recreation of Wilson's Prom is as unique as the real-life location. Co-founder Jake Strasser spent six years meticulously placing every rock in the game's 1:20 scale recreation of the park, describing it as having an \"unusual magnetism.\"\n\nThe game's developers were drawn to Wilson's Prom for its awe-inspiring geography and the special place it holds in their hearts. Co-founder Stuart Gillespie-Cook's proposal to his partner at the location only added to the charm. The team used lidar scans to create a 3D map of the park, capturing the natural beauty and diverse ecosystems of the area, from salt marshes and wet eucalyptus forests to dry eucalyptus forests.\n\nBig Walk's developers focused on recreating the authentic Australian bush, recording sounds specific to the region and developing 3D models for 80-100 native plants. Unlike other games that take artistic liberties with nature, House House's attention to detail sets Big Walk apart. The game's paths are designed to make players feel like the first ones to walk them, with no explicit hiking trails.\n\nPlayers communicate through voice chat while in close proximity, engaging in charades, using hand signals, flashlights, and laser pointers to help each other solve puzzles scattered throughout the game. This emphasis on communication sets Big Walk apart from conventional escape rooms and adventure games. The developers believe that communication and teamwork are essential elements of the gaming experience, making Big Walk a refreshing take on the genre.",
  "summary": "The Melbourne team behind the award-winning game about a mischievous goose and his antics have now created a co-operative game that sees players escape puzzle rooms in the Victorian wilderness.",
  "key_points": [
    "Wilson's Promontory in Victoria, Australia, serves as unique setting for Big Walk game.",
    "Co-founders spent six years recreating park with 1:20 scale detail, using lidar scans.",
    "Communication and teamwork emphasized over explicit trails in Big Walk gameplay."
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}