{
  "id": 15222953,
  "title": "Star Wars Zero Company Finally Makes Starting A New Campaign Worth It",
  "url": "https://urgent.news/2026/10/17/star-wars-zero-company-finally-makes-starting-a-new-campaign-worth-it",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-17T14:54:09.000Z",
  "source": {
    "name": "Polygon",
    "slug": "polygon",
    "url": "https://www.polygon.com/star-wars-zero-company-second-patch-reaction/"
  },
  "original_language": "en",
  "account": "After beating Star Wars Zero Company in early September, I eagerly awaited a reason to dive back into the game. Thankfully, EA and Bit Reactor delivered with Patch 1.2, introducing a host of new gameplay settings that significantly enhance the replayability of this XCOM-like tactics game. Previously, post-launch updates were scarce due to the studio's furloughed developers, but the recent return of some staff has resulted in a substantial update. This latest patch not only fixes bugs but also adds meaningful tweaks to the campaign settings, allowing players to fine-tune their experience.\n\nAmong the most notable additions are several campaign modifiers that provide extensive control over the game's difficulty. Players can now choose from options such as \"Instant Death,\" which causes units to perish after a single injury, or \"Two Strikes,\" where units die after two injuries. For those who prefer the game's original balance, the \"Three-Injury Setup\" remains available, but players can now introduce a risk of death based on a static or escalating scale. Additionally, players can disable health increases from earning Focus Points, disable cross-training for certain pairs of abilities, or reduce the advantage gained from different attack types. The \"No Perfect Shots\" setting is particularly intriguing, reducing the maximum hit chance for any attack to 99%, adding an extra layer of unpredictability and chaos to battles.\n\nThese new settings can transform Star Wars Zero Company into a significantly more challenging game, even on its standard difficulty. As someone who thoroughly enjoyed the original playthrough, I am excited to experiment with these modifiers in upcoming runs. The combination of these tweaks promises to offer a fresh and engaging experience, drawing me back to the game time and time again. The update is now available on PlayStation 5, Windows PC, and Xbox Series X, and Bit Reactor has hinted at future updates that may introduce even more configurations for campaign modifiers. For those interested in exploring all the new settings, the full list of patch notes and details on character changes, bug fixes, and other updates can be found in the official announcement from EA and Bit Reactor.",
  "summary": "There has never been a better time to play Star Wars Zero Company following the release of Patch 1.2 on PC, PlayStation 5, and Xbox Series X",
  "key_points": [
    "Star Wars Zero Company receives Patch 1.2 update",
    "New campaign modifiers added for difficulty customization",
    "Settings include Instant Death, Two Strikes, and No Perfect Shots"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}