{
  "id": 15044082,
  "title": "I Built a 2-Player Brain Game at a Google Community Event (and Then Leveled It Up)",
  "url": "https://urgent.news/2026/10/16/i-built-a-2-player-brain-game-at-a-google-community-event-and-then-15044082",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-16T21:08:46.000Z",
  "source": {
    "name": "Dev.to",
    "slug": "dev-to",
    "url": "https://dev.to/salman_tariq_be5d705509b0/i-built-a-2-player-brain-game-at-a-google-community-event-and-then-leveled-it-up-5hib"
  },
  "original_language": "en",
  "account": "On a recent Google Community event in Peshawar, I had the opportunity to participate in Vibe Coding with Google AI Studio. The event showcased how Google AI Studio can quickly transform an idea into a functional app. At the end, the speaker challenged us to create a game, with the top three submissions receiving a surprise.\n\nI decided to build a two-player brain game named Number Nebula. The concept aimed to entertain kids while challenging adults. I combined elements of a classic space shooter with math and word puzzles. Players took turns solving math sums or arranging letters to spell words. They also shared a screen, with every three consecutive correct answers triggering a powerful attack to weaken their opponent.\n\nTo create Number Nebula, I utilized Google AI Studio's prompt feature. I outlined the game's concept, controls, levels, scoring, and visuals, and the tool generated a functional version in just one attempt. After the initial build, I focused on refining the game by identifying improvements and prioritizing them based on their impact. The primary challenge was ensuring that the players' actions influenced each other. To address this, I introduced combo attacks, which added excitement to the gameplay.\n\nI then expanded the game by incorporating power-ups, a boss battle, and varying difficulty levels based on the players' ages. The game also included a bot opponent for solo play and the Word Builder mode. To ensure smooth performance, I used pure HTML5 Canvas combined with JavaScript, implementing a simple game loop that updated positions, checked collisions, and drew the game elements approximately 60 times per second.\n\nLooking ahead, I envision adding online multiplayer functionality so that two friends could play from different cities. Additionally, I plan to introduce theme packs for the Word Builder mode, starting with coding-related terms like LOOP, ARRAY, and CLASS. Finally, I intend to create a global leaderboard to encourage friendly competition among players worldwide.\n\nAs a Software Engineering student at IMSciences in Peshawar, I am committed to building in public and welcome any feedback. If you have suggestions for new game modes, please share them—I'm eager to hear your ideas!",
  "summary": "Today, I attended Vibe Coding with Google AI Studio , hosted by GDG on Campus in Peshawar . The session was about Google AI Studio and how it can turn a rough idea into a working app in minutes. At the end, the speaker gave us a challenge: build a game. The top 3 would get a surprise. 🎁 Here's what I built, what I learned, and how I took it further. 🎮 Play it first 👉 Play Number Nebula on…",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 2,
    "also_reported_by": [
      {
        "outlet": "Dev.to",
        "title": "I Built a 2-Player Brain Game at a Google Community Event (and Then Leveled It Up)",
        "url": "https://urgent.news/2026/10/16/i-built-a-2-player-brain-game-at-a-google-community-event-and-then",
        "published": "2026-10-16T21:13:06.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}