{
  "id": 14976135,
  "title": "How Star Wars: Galactic Racer kept the core team small and sustainable through \"distributed development\"",
  "url": "https://urgent.news/2026/10/16/how-star-wars-galactic-racer-kept-the-core-team-small-and-sustainable",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-16T14:30:00.000Z",
  "source": {
    "name": "GamesIndustry",
    "slug": "gamesindustry",
    "url": "https://www.gamesindustry.biz/how-star-wars-galactic-racer-kept-the-core-team-small-and-sustainable-through-distributed-development"
  },
  "original_language": "en",
  "account": "Star Wars: Galactic Racer's creative director Matt Webster is pleased with the game's reception, which has garnered an 88 Metacritic score for the PS5 version. However, it's too early to determine whether the game has met sales expectations. The game's unique roguelike structure, which allows for a satisfying eighth-place finish, has been well-received by players.\n\nFuse Games, the studio behind Galactic Racer, has opted for a small core team of 75 people and has heavily relied on external providers through a model of distributed development. This approach allows the core team to focus on essential tasks while utilizing the expertise of external teams for specific components of the game.\n\nThere are three tiers of external providers: traditional outsourcing, external development, and co-development. Traditional outsourcing involves creating art assets, while external development entails handing over self-contained pieces of work to outside studios. Co-development involves working closely with external teams as if they were an extension of the core team.\n\nAll co-development studios involved in Galactic Racer are based in the UK, which allows for high-frequency communication and easy coordination. Fuse Games carefully selected co-development partners based on their alignment with the company's five core values, which include a love of games, collaboration, iteration, clarity, kindness, responsibility, and curiosity.\n\nHowever, implementing this distributed development model requires careful planning and management, as each additional partner can significantly impact the development process.",
  "summary": "Matt Webster, CEO of Fuse Games, is \"thrilled\" with the critical reception to Star Wars: Galactic Racer, which is currently sitting on a Metacritic score of 88 for the PS5 version. Speaking to GamesIndustry.biz at Game Republic New Horizons this week, he says it \"felt like we had something good\", but you \"never really know\" how a game will land. Read more",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}