{
  "id": 14426467,
  "title": "Modder injects leaked DLSS 5 4x Multipass on 1996 Quake",
  "url": "https://urgent.news/2026/10/14/modder-injects-leaked-dlss-5-4x-multipass-on-1996-quake",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-14T10:00:00.000Z",
  "source": {
    "name": "Tom's Hardware",
    "slug": "tom-s-hardware",
    "url": "https://www.tomshardware.com/video-games/pc-gaming/modder-put-dlss-5-4x-multipass-on-1996-quake-looks-worse-than-rtx-modded-quake"
  },
  "original_language": "en",
  "account": "A Ukrainian DLSS 5 experimenter, Valery Kryzhanovsky, has tested the original Quake game using the 4x Multipass technique. The experiment, conducted through post-processing with ReShade in DOSBox, resulted in subpar visuals. This is not the first time Valery has attempted to apply DLSS 5 to games not designed for it, including 2D titles like Duke Nukem and Pac-Man. However, this attempt on Quake, considered the first true 3D FPS, produced noticeable darkening and a lack of clarity. The experimenter attributes this to the sparse distribution of light sources and highlights in the game. Despite this, the experiment highlights the potential of DLSS 5 to enhance even older games, and Nvidia has recently improved the performance of its DLSS 5 model by 2x while reducing its memory footprint by 24%.",
  "summary": "Ukrainian modder puts DLSS 5 over the original Quake, and the results are not impressive compared to the RTX Quake mod.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}