{
  "id": 14248152,
  "title": "I was excited by Warlock: Dungeons & Dragons until the protagonist pulled out a sword",
  "url": "https://urgent.news/2026/10/13/i-was-excited-by-warlock-dungeons-dragons-until-the-protagonist",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-13T16:43:54.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/rpg/i-was-excited-by-warlock-dungeons-and-dragons-until-the-protagonist-pulled-out-a-sword/"
  },
  "original_language": "en",
  "account": "The excitement surrounding Warlock: Dungeons & Dragons was dampened when the protagonist, Kaatri, pulled out a sword during a preview at Gamescom's Opening Night Live. While the game showcased impressive production values and intriguing mechanics like levitation and teleportation, the inclusion of swords felt out of place. The author, who has experience with swords in real life, found the hack-and-slash combat to be a disappointment. Despite the technical challenges of depicting swordplay in video games, the inclusion of melee weapons made the game feel less distinctive and more similar to other third-person action adventures. The author expressed a preference for games that focus solely on the arcane arts, rather than games that cater to a wider audience with hack-and-slash combat.",
  "summary": "Can't we just stick to the magic?",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}