{
  "id": 13741385,
  "title": "‘I’m Shocked That People Are Still Playing’ – How GTA 5 Took Over the World",
  "url": "https://urgent.news/2026/10/11/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world",
  "topic": "culture",
  "section": "Culture",
  "published": "2026-10-11T14:30:00.000Z",
  "source": {
    "name": "IGN",
    "slug": "ign",
    "url": "https://www.ign.com/articles/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world"
  },
  "original_language": "en",
  "account": "Grand Theft Auto 5 (GTA 5) has become a cultural phenomenon, with over 230 million copies sold worldwide. This sequel to the beloved open-world crime series has captivated players for billions of hours, cementing its status as one of the most significant pastimes in recent history. Beyond the typical crime simulation, GTA 5 has fostered a vibrant community that engages in activities ranging from crime and vehicle stunts to alien warfare and filmmaking.\n\nOne such player, Ash Skyqueen, credits the game with providing her freedom, companionship, and goals during a difficult period in her life. After being bedridden due to a spine injury, GTA 5 became her therapy, connecting her with a supportive community. This demonstrates the game's profound impact on millions of players worldwide, who have found meaning and escapism in its expansive virtual world.\n\nThe game's success has also translated into financial gains, generating around $10 billion for publisher Take-Two – more than any other film. Its influence extends beyond gaming, as evidenced by the film Free Guy, which referenced GTA 5's themes of online connection and violence. Initially, the game was seen as a straightforward crime simulator, but Rockstar Games improved the gameplay and narrative, creating a more engaging experience that appeals to a diverse range of players.\n\nRockstar's ambitious vision for GTA 5, featuring three distinct protagonists with diverse backgrounds and motivations, was a course correction from its predecessor. While GTA 4 was more grounded and focused, GTA 5 embraced a playful and satirical tone, blending serious storytelling with absurd, over-the-top setpieces. This evolution has made GTA 5 an alternate reality where players can embody any role they desire, from stunt performers to bank robbers.",
  "summary": "Could GTA 6 be as big as its predecessor? We take a look at how GTA 5 became one of the biggest games in history, selling over 230m copies and being played by millions of people every week for over a decade.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}