{
  "id": 12613099,
  "title": "2026 is a low-key revolutionary year for player movement in games",
  "url": "https://urgent.news/2026/10/07/2026-is-a-low-key-revolutionary-year-for-player-movement-in-games",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-07T11:00:00.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/2026-is-a-low-key-revolutionary-year-for-player-movement-in-games/"
  },
  "original_language": "en",
  "account": "2026 has proven to be an unassuming yet significant year for player movement in video games. Developers have been focusing on capturing simple, real-life movements that once would have been considered dull by audiences during the era of Quake 2 and Half-Life. This includes elements such as slow walking, gradually ascending cliffs, awkwardly mantling over surfaces, and being defeated by minor obstacles like high rocks. These games often emphasize the process of balancing carried items in titles like Death Stranding or navigating muddy terrain in Snowrunner.\n\nOne standout example is Baby Steps, a game that garnered attention for its focus on walking without falling into physics-related obstacles. The success of Baby Steps led to further exploration of this concept, with other indie titles like Cairn and Control Resonant receiving critical acclaim. Cairn presents climbing a mountain as a set of precise navigation puzzles, while Control Resonant blends familiar superhero abilities with gravity-defying puzzles. Vholume and Doom: The Dark Ages Revelations DLC also contribute to this new wave of movement-focused games, offering unique approaches to navigating combat arenas and staircases.\n\nAnother perspective suggests that the increased experimentation with player movement stems from the evolution of 3D games, providing a diverse range of experiences tailored to different preferences. Another theory posits that developers are reacting to the control limitations imposed by big-budget blockbusters in recent years, striving to create a more immersive and stimulating gaming experience. Regardless of the reasons behind this movement surge, 2026 has proven to be an exciting time for game designers and players alike, who continue to push boundaries in character movement.",
  "summary": "Big Walk, Cairn, Baby Steps and the new generation of games that make masterpieces from everyday actions.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}