{
  "id": 1257211,
  "title": "Roblox jadi medium pembelajaran menerusi permainan pendidikan",
  "url": "https://urgent.news/2026/08/16/roblox-jadi-medium-pembelajaran-menerusi-permainan-pendidikan-1257211",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-08-16T10:14:22.000Z",
  "source": {
    "name": "Free Malaysia Today",
    "slug": "free-malaysia-today",
    "url": "https://www.freemalaysiatoday.com/category/bahasa/tempatan/2026/08/16/roblox-jadi-medium-pembelajaran-menerusi-permainan-pendidikan"
  },
  "original_language": "en",
  "account": "Sheikh Muszaphar Shukor, the country's astronaut, launched the educational initiative PKSK Onboard: Mission to Full Dormitory and Footprints, yesterday. The Roblox gaming platform was utilized as an educational medium through two educational games that combine exploration, missions, and quizzes to capture students' interest. These two games, PKSK Onboard: Mission to Full Dormitory and Footprints, were developed through a partnership between Fly High Education Centre and D’Blox, incorporating educational content throughout the players' exploration of the virtual world. PKSK Onboard takes players through the conceptual experience of aerospace missions and space station exploration, while Footprints highlights journeys related to the Prophets through eight chapters. Muhammad Danial Iman Azlan Suhaimi, the founder of D’Blox Malaysia, said the approach aimed to ensure learning does not solely depend on quizzes, but also occurs when players explore and gain information in the game. \"Build a room full of information easily. The difficult part is to build a room that makes students want to enter, explore, and read,\" he said. Danial, 22, who is pursuing a Bachelor of Economics degree at UNIRAZAK, led the product and content development, including the learning structure and player experience design. He was assisted by Ahmad Faris Mohd Kamal, who managed the game system, including quiz logic, scores, and player development, while Syakir Muzaffar Saiful Bahari was responsible for visual design and user experience. Fly High Education Centre founder Wan Rafidah Wan Ali said technology could help adapt teaching methods by catering to the younger generation's acceptance and exploration of information. Players can explore, experiment, and answer quizzes in a gaming environment to build their knowledge and confidence. Roblox was chosen due to its relevance to the younger generation and its accessibility via smartphones, tablets, computers, and consoles. Both games were launched by the country's astronaut Sheikh Muszaphar Shukor Shukor yesterday during an educational workshop in Terengganu.",
  "summary": "PKSK Onboard: Misi Ke Asrama Penuh dan Jejak Wahyu itu menggunakan pendekatan permainan untuk menyampaikan kandungan pembelajaran ketika pemain meneroka dunia maya.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 2,
    "also_reported_by": [
      {
        "outlet": "Free Malaysia Today",
        "title": "Roblox jadi medium pembelajaran menerusi permainan pendidikan",
        "url": "https://urgent.news/2026/08/16/roblox-jadi-medium-pembelajaran-menerusi-permainan-pendidikan",
        "published": "2026-08-16T10:14:22.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}