{
  "id": 12367321,
  "title": "Madlad applies DLSS 5 to the original Duke Nukem and Pong",
  "url": "https://urgent.news/2026/10/06/madlad-applies-dlss-5-to-the-original-duke-nukem-and-pong",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-06T11:00:00.000Z",
  "source": {
    "name": "Tom's Hardware",
    "slug": "tom-s-hardware",
    "url": "https://www.tomshardware.com/video-games/retro-gaming/madlad-applies-dlss-5-to-the-original-duke-nukem-and-pong-tens-of-games-tested-with-outcomes-ranging-from-trippy-to-genuinely-interesting"
  },
  "original_language": "en",
  "account": "Nvidia's sophisticated DLSS 5 photographic realism injector has become a topic of much discussion, with users testing its capabilities on various games, including classic titles like the original 1991 Duke Nukem and even the 1972 Pong. Valery Kryzhanovsky, an enthusiast, has embarked on a mission to apply this technology to old games and has documented his findings on his YouTube channel. His tests cover a range of game genres, from 2D platformers and RPGs to more recent titles such as The Witcher 3 and Marvel's Spider-Man. A detailed guide is available on his blog, offering instructions and downloadable tools for those interested in trying the same experiment. When applied to Duke Nukem, the gameplay takes on an interesting appearance, with rectangular visual elements appearing embossed, adding a sense of depth. The filter effectively detects key game elements like the player, enemies, and bullets, avoiding interference with the sprites' inner portions. However, when the filter is applied too strongly, the results can become quite disorienting. To inject the filter into 2D games, Kryzhanovsky ran them in DOSBox and utilized the popular ReShade filter to add DLSS 5 on top. The user interface for adjusting the parameters comes from RenoDX. Kryzhanovsky explains that since DLSS 5 was not designed for use on 2D static images or even in 3D titles without motion vectors, it is crucial to select the appropriate rendering level for injection. This includes choosing the injection point, filter strength, color preset, and the number of passes. The technical details reveal that injecting DLSS 5 at the render stage in a 3D game alters actual face geometry, as demonstrated when he tested RBDOOM-3-BFG. Kryzhanovsky concludes that while force-injected DLSS 5 works best with still images, the technology is promising but still in need of development, with the lack of a temporal element being a significant drawback.",
  "summary": "Madlad applies DLSS 5 to the original Duke Nukem and Pong — 50 games tested with outcomes ranging from trippy to genuinely interesting",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}