{
  "id": 12272250,
  "title": "Despite the tragic death of its lead writer, one of the scariest games I have ever played will finally come out later this month",
  "url": "https://urgent.news/2026/10/06/despite-the-tragic-death-of-its-lead-writer-one-of-the-scariest-games",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-06T01:29:16.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/fps/despite-the-tragic-death-of-its-lead-writer-one-of-the-scariest-games-i-have-ever-played-will-finally-come-out-later-this-month/"
  },
  "original_language": "en",
  "account": "Despite the untimely passing of its lead writer, the frightening FPS-RPG Divine Frequency is set to release later this month. The game, which has been a chilling experience for many, including the author, finally got an early access launch date of October 27, announced by the developer Abraxaes on September 25. The tragic loss of lead writer Pablo Artistical Lamprea in March didn't deter the team, who remained committed to completing this shared dream. The game's developer shared that the demo had some remarkable cosmic horror writing, using SCP-style banal categorization of the unknown mixed with rich prose to create a majestic enigma. However, the project faced other challenges as well. The sound libraries initially purchased by the developers contained copyrighted material, forcing the team to carefully replace each infringing audio file, which added to the delay. Despite these hurdles, the developers are determined to launch a substantial and polished product. The game will contain the first two of three planned acts, making up approximately 70% of the game. While the author prefers full game launches, they are excited to revisit Divine Frequency's eerie world after so much time away.",
  "summary": "Divine Frequency launches in early access on October 27 with \"70%\" of the final game ready to play.",
  "key_points": [
    "Lead writer Pablo Artistical Lamprea died in March, but development continued",
    "Game Divine Frequency set for October 27 early access launch",
    "Current build includes 70% of the three-act structure"
  ],
  "editors_take": "The game's release despite its lead writer's death shows the developer's commitment to completing the project, and the substantial 70% complete game aims to justify the delay caused by copyright issues.",
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}