{
  "id": 12151680,
  "title": "Unwrapped: turning a kid's favourite song into a world they can take apart",
  "url": "https://urgent.news/2026/10/05/unwrapped-turning-a-kids-favourite-song-into-a-world-they-can-take",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-05T12:47:22.000Z",
  "source": {
    "name": "Dev.to",
    "slug": "dev-to",
    "url": "https://dev.to/lluisestape/unwrapped-turning-a-kids-favourite-song-into-a-world-they-can-take-apart-1062"
  },
  "original_language": "en",
  "account": "When I was a kid, I would play my favorite songs repeatedly and had no idea what was inside them. The sound of each instrument was like a sealed box, and I couldn't understand why the voice seemed distant or what made certain parts of the song hit harder. Now, as an audio engineering student, I built a game for a world-building hackathon called Unwrapped. This game turns any song into a 3D world where each instrument is an object that you can walk between, pick up, silence, and apply effects to. By playing Unwrapped in your browser, you can explore the song as if it were a unique, interactive landscape, with every instrument contributing to the overall sound and visual experience.",
  "summary": "When I was a kid I played my favourite songs on repeat and had no idea what was inside them. Which sound was the bass? Why did the voice sound far away? What made the chorus hit harder? A song felt like a sealed box. I study audio engineering now, and for Tripothon S1, Tripo's world-building hackathon (theme: a world as a gift ), I built the game I wish someone had given me: Unwrapped . You give…",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}