{
  "id": 12135748,
  "title": "Microsoft's fix for shader compilation wait is coming to Nvidia, Intel, and Qualcomm GPUs",
  "url": "https://urgent.news/2026/10/05/microsofts-fix-for-shader-compilation-wait-is-coming-to-nvidia-intel",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-05T11:15:00.000Z",
  "source": {
    "name": "TechSpot",
    "slug": "techspot",
    "url": "https://www.techspot.com/news/114089-microsoft-fix-shader-compilation-wait-coming-nvidia-intel.html"
  },
  "original_language": "en",
  "account": "Microsoft is set to extend its Advanced Shader Delivery service to PCs equipped with Intel, Nvidia and Qualcomm graphics hardware. The service aims to minimize the time-consuming shader-compilation process that can delay a game's initial launch. Currently, Advanced Shader Delivery functions solely with AMD Radeon GPUs, but Microsoft anticipates wider compatibility in October. By distributing compiled shaders from the cloud, the service reportedly cuts the process down from several minutes to just a few seconds, delivering a 95% reduction in overall burn time. Shader compilation is a common challenge for PC gamers, particularly in graphics-intensive games. The process, which typically occurs when launching a game for the first time or during gameplay, can lead to stuttering and other performance issues, even on high-end hardware. Microsoft's solution seeks to offload more of this work from the player's machine to the cloud, thereby reducing both the initial wait and the likelihood of shader-related disruptions once the game is running. Wendy Ho, a DirectX program manager at Microsoft, stated in a company blog post that the service will soon broaden its GPU support to include Intel, Nvidia and Qualcomm. This expansion increases the likelihood of Advanced Shader Delivery becoming a practical option for major PC releases, rather than a feature limited to a select group of systems. Notably, Gears of War: E-Day has experienced a significant shader-compilation step at startup. Microsoft anticipates Call of Duty: Modern Warfare 4 to be the next game to support the technology. However, the success of this service is contingent upon developers integrating ASD support into their titles. While not all games will automatically benefit, those that do will likely see a substantial improvement in launch times and overall performance.",
  "summary": "Advanced Shader Delivery, or ASD, distributes compiled shaders from the cloud instead of having each player's PC compile them locally before play. Microsoft says that can reduce the process from \"several minutes\" to \"just a few seconds,\" with a 95% reduction in burn time overall. Read Entire Article",
  "key_points": [
    "Microsoft's Advanced Shader Delivery service to expand to Intel, Nvidia, Qualcomm GPUs in October",
    "Cloud-based shader compilation reduces launch time by 95%, from minutes to seconds",
    "Gears of War: E-Day and Call of Duty: Modern Warfare 4 expected to support the technology"
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}