{
  "id": 11663488,
  "title": "Capcom announces plans to transform its RE Engine into an 'AI-generation game engine'",
  "url": "https://urgent.news/2026/10/03/capcom-announces-plans-to-transform-its-re-engine-into-an-ai",
  "topic": "ai",
  "section": "AI",
  "published": "2026-10-03T10:42:31.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/gaming-industry/game-development/capcom-announces-plans-to-transform-its-re-engine-into-an-ai-generation-game-engine/"
  },
  "original_language": "en",
  "account": "Capcom has seen tremendous success recently, releasing hits like Resident Evil: Requiem and Pragmata. Now, the company is planning to integrate AI technology into its game development engine, the RE Engine. At the Capcom Open Conference RE: 2026, programmer Satoshi Ishida revealed that Capcom intends to gradually transform the RE Engine into an AI-generation game engine, not a generative AI engine. The project, named REX, involves six different programs integrated with AI and machine learning technology. These programs aim to enhance performance, optimize development tools, facilitate data handling, and streamline game development processes. Additionally, RE: Flows will simplify the implementation and standardization of game mechanic ideas into a programming language. Capcom's goal is to improve efficiency, boost productivity, and manage the complexity of modern games. The publisher aims to create a universally understandable system for over 2,000 users and leverage AI technology to streamline development. While Capcom does not plan to use AI-generated assets in their game content, these tools may require AI-generated or assisted code to function.",
  "summary": "But that isn't necessarily the same as a generative AI game engine.",
  "key_points": [
    "Capcom plans to transform RE Engine into AI-generation game engine, named REX.",
    "Six programs with AI and machine learning technology integrated into REX.",
    "Goal is to improve efficiency, boost productivity, and manage game complexity."
  ],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}