{
  "id": 11346458,
  "title": "One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars",
  "url": "https://urgent.news/2026/10/01/one-basis-to-animate-them-all-gaussian-blendshape-distillation-for",
  "topic": "ai",
  "section": "AI",
  "published": "2026-10-01T17:59:58.000Z",
  "source": {
    "name": "arXiv cs.AI",
    "slug": "arxiv-cs-ai",
    "url": "https://arxiv.org/abs/2610.02207v1"
  },
  "original_language": "en",
  "account": null,
  "summary": "3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Approximation), a…",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}