{
  "id": 11184574,
  "title": "Gears of War: E-Day Missing Classic Features From Original Games",
  "url": "https://urgent.news/2026/10/01/gears-of-war-e-day-missing-classic-features-from-original-games",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-10-01T11:34:51.000Z",
  "source": {
    "name": "IGN",
    "slug": "ign",
    "url": "https://www.ign.com/articles/gears-of-war-e-day-missing-meat-shields"
  },
  "original_language": "en",
  "account": "The upcoming Gears of War: E-Day prequel will not include classic elements like using enemies as human shields or dueling with chainsaw attachments, as stated in a developer blog from The Coalition. This decision was made because E-Day was built from scratch, with no existing foundation from previous Gears of War titles. The new game aims to provide a more unified gameplay experience across campaign, PVE, and PVP modes. While this means some legacy features from the original games cannot be included at launch, The Coalition plans to add these elements and features like Private Lobbies and leaderboards after the initial release. E-Day's first season begins with an early access release and will last for eight weeks until December 1, featuring all launch maps, modes, cosmetics, and three seasonal events. The blog also details changes to the Gnasher shotgun, including hip firing and camera aiming adjustments. However, the blog also mentions that Xbox recently laid off 268 employees, including the story director of E-Day, and Microsoft promised to continue the Gears of War story with a prequel-first approach after E-Day. The future of the series remains uncertain, with developers reportedly concerned about potential future cuts if the game performs well.",
  "summary": "Classic features such as taking enemies hostage as a \"meat shield\" and duelling with the chainsaw attachments on Lancer assault rifles won't be in Gears of War: E-Day at launch. According to a developer blog from The Coalition, it wasn't possible to build these features out for launch because this prequel was built from scratch, rather than on the bones of previous Gears of War titles.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}