{
  "id": 10521951,
  "title": "CD Projekt lays out why you should play The Witcher 3 Remastered",
  "url": "https://urgent.news/2026/09/28/cd-projekt-lays-out-why-you-should-play-the-witcher-3-remastered",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-28T19:31:01.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/the-witcher/cd-projekt-lays-out-why-you-should-play-the-witcher-3-remastered/"
  },
  "original_language": "en",
  "account": "CD Projekt Red has announced The Witcher 3 Remastered, set to launch on September 29. For those unfamiliar with the game, the developer urges immediate play if one appreciates RPGs. However, for those who have already experienced it, the remastered version brings several significant changes.\n\nThe most notable updates are in the visual and rendering department. An improved shading model, updated textures and models, enhanced lighting and shading for grass and foliage, and new visual effects for skills have been implemented. The game now supports native DirectX 12 rendering with multithreading, improving performance and visuals.\n\nCombat behavior of non-boss monsters has been polished, including their attack patterns, counterattacks, movement, reactions, flight, and the application of effects. New idle and finisher animations, along with improved ledge climbing, ladder climbing, and vaulting animations, contribute to more responsive and fluid movement.\n\nAccessibility options, such as the Bard's Ballad preset, aim to reduce cognitive load for players experiencing mental fatigue or difficulty concentrating. This preset streamlines or disables certain mechanics and features for a smoother, more focused adventure.\n\nOther changes include a new skill system organized into a skill tree with three ranks per skill, unlocked based on prerequisite skills. Combat behavior of monsters has been rebalanced, and a new horse control input sensitivity slider has been added. Geralt's movement, player control, and animations have been refined, with new finisher and idle animations, improved ledge climbing, ladder climbing, and vaulting animations, and better gap closing animations in combat. Additionally, a new exploration and dynamic combat camera have been introduced, enhancing visibility during combat.",
  "summary": "There's an awful lot new in Geralt's overhauled big adventure.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}