{
  "id": 10006835,
  "title": "The Elder Scrolls Online's devs are pushing through hard times after layoffs and delays: 'We didn't want to rush to just hit a date'",
  "url": "https://urgent.news/2026/09/26/the-elder-scrolls-onlines-devs-are-pushing-through-hard-times-after",
  "topic": "business",
  "section": "Business",
  "published": "2026-09-26T15:00:00.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/mmo/the-elder-scrolls-onlines-devs-are-pushing-through-hard-times-after-layoffs-and-delays-we-didnt-want-to-rush-to-just-hit-a-date/"
  },
  "original_language": "en",
  "account": "The Elder Scrolls Online (ESO) development team has faced significant challenges in recent years, with layoffs and delays impacting their work. In July 2025, 62 employees were let go after the cancellation of Project Blackbird, followed by a further 213 layoffs in July 2026 due to Xbox's organizational restructuring. This represents a staggering 60% reduction in the dev team's workforce within a year.\n\nWhile the studio was initially optimistic, the scale of the cuts took developers by surprise and had a personal impact on them. Game director Nick Giacomini acknowledged that the layoffs were difficult, affecting all of the team both professionally and personally. He emphasized that they cannot pretend the situation didn't happen, as they are human beings.\n\nDespite the setbacks, Giacomini reaffirmed the team's commitment to the game, its players, and their vision. He stated that they did not want to rush the release of updates, prioritizing player experience and avoiding disappointment. The company has plans for the remainder of 2027 and early 2028, showing that the studio remains focused on the game's long-term growth and excitement for players.\n\nThe ESO community has remained supportive throughout the difficulties, with positive feedback on recent content updates, such as The Nowhere Vault, The High Seas of Tamriel, and Rumours. Associate game director Jason Barnes explained that Rumours aim to restore the sense of discovery and exploration that players grew up with in MMOs, offering a more immersive experience outside of streamlined questing.\n\nWhile some players have expressed disappointment over the delays, they have generally shown understanding and support for the team's efforts. ESO's future appears promising, with the development team committed to delivering a high-quality experience for its dedicated player base.",
  "summary": "\"We still love this game.\"",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 2,
    "also_reported_by": [
      {
        "outlet": "PC Gamer",
        "title": "8 strong Elder Scrolls opinions: With over 2,500 combined hours (and not all as stealth archers), we shout at each other about Skyrim, Morrowind, and Oblivion",
        "url": "https://urgent.news/2026/09/24/8-strong-elder-scrolls-opinions-with-over-2-500-combined-hours-and",
        "published": "2026-09-24T21:15:36.000Z"
      }
    ]
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}